﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameMain : MonoBehaviour {

    public static GameMain Instance
    {
        get;
        private set;
    }

    void Awake()
    {
        if (Instance != null)
        {
            Destroy(this);
        }

        Instance = this;
    }

    void Start()
    {
        Utility.TimerAxis.Instance().Create();
        UIManager.Instance.Initialize();
        LuaManager.Instance.Initialize();
    }

}
